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Re: Suggestions for crossfire change.
- To: (Jim Dipalma)
- Subject: Re: Suggestions for crossfire change.
- From: Peter Mardahl <>
- Date: Tue, 24 May 1994 20:10:27 -0700
- cc: crossfire (at) ifi.uio.no
- In-reply-to: Your message of "Tue, 24 May 1994 21:10:43 EDT." <9405250110.AA01644@taz>
>limit magical bonuses from prepare weapon scrolls
> attributes +4 and natural +6 don't know about speed,weight,damage...
I hope this is on someone's todo list.
>limit a players total magical bonuses (from equipment worn) to
I don't much like this idea.... Magical bonuses are too vague, this
would be hard to gather.
>Change max ability levels based upon class. Fighters should have
> increased max hit points, wizards should have increased max
> spell points.
I disagree with this one. :) Under my proposal, class is obsolete,
skill areas are all that exist.
>Devise minor abilities/skills for each class. Fighters should be
> harder to scare in battle protection from fear.
RACE's would have minor the minor abilities. It'd be inborn in
them as what they are.
>Assume some level dependent training. Fighters wc and damage
I'm opposed to requiring the existence of a map with a guild in it
for advancement. Right now, characters don't NEED anything besides
a savebed. Stores, etc. can all be dispensed with. I like this
flexibility.
>Equipment switching delay. If a character switches armour then
Definitely. This should have been done long ago....
>Fix charisma bonuses. The difference between 10-30 charisma
> should be ~50%. People might invest in charisma potions
> and rings and stuff, but wizards wouldn't get such a huge
> advantage for having 100 spell points and a charisma spell.
I second this. Charisma is the ONLY stat that people are complaining
about being able to use spells to max-out. Let's lessen the rewards
for high charisma, and lessen the punishment for low.
Regards,
PeterM
P.S., spell failure based on encumbrance with weapons and armour
has been done.