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Crossfire Mailing List Archive>Perhaps having a high charisma would help against certain types of >spell effect, like fear or something? As the system is now, I believe fear is based on the cha of the person/monster casting it, so if you're way ugly and try to scare someone, they run their pants off. But if we make the resistance to fear dependent upon charisma, Willy the Warthog from Hell just cannot scare Benjamin the well-dressed Son of his Father who has a Great Deal of Money, but as soon as Benjamin utters the word "Boo", Willy loses his marbles and curls up in the opposite corner. I don't think this is the way we want it. >[...] why not add a few "charm" based spells, where a charmed character >or monster walks around randomly and slowly for a short period of time - >similar in a way to running away when affected by a fear spell. A high >char would give increased resistence to charm based spells... I believe there exists a friendly, or maybe even pet_move flag, how about setting this flag on the monsters that are affected by the spell? I really like the idea of charm-spells. Ray of Charm, Mass Charm. Players cannot be charmed, and resistence is a magic-save, modified by CHARISMA. Yes, a use for the stat. Obviously, Igor would fancy Cindy Crawford. Equally obvious is the fact that Cindy (probably, who's got luuv figured out anyway) wouldn't fancy Igor all that much. Meaning: If Cindy casts a charm spell on Igor, he nearly automatically succumbs to her spell. Igor, on the other hand, would need ten arms and a hundred fingers packed with cha+2-rings to have even a slight chance of succeeding. Comments, suggestions, other ideas? Original idea by Sy. - Bjorn