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Crossfire Mailing List Archive>> Raising stats and maxing them out: I personally really don't want to >>add code that requires drinking more than one potion to raise a stat >>1 point. This would mean that keeping track of how many potions for that >>stat ahs been consumed, and would just seem to make things messier. > I strongly agree with Mark here. It would be a nightmare. Suggestion: a chance of (((maxstat-currentstat)*10)/100). The effect would be that everybody get average stats after having played for some time, but the really great stats would only be posessed by the really experienced players. I think it balances things out a bit. - Bjorn