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Re: Solo/Multiplayer emphasis
- To: (Klaus Elsbernd)
- Subject: Re: Solo/Multiplayer emphasis
- From: KARIM SANJABI <>
- Date: Thu, 26 May 1994 19:15:24 -0700 (PDT)
- Cc: , crossfire (at) ifi.uio.no,
- In-Reply-To: <199405260905.LAA17967@isg-200> from "Klaus Elsbernd" at May 26, 94 11:05:47 am
>
> From: Sven Neuhaus <>
>
> Beside that. Somone mentioned, that he would (like to) play with 30 players in one
> system.
> A few remarks to that case.(IMHO)
> What a machine are you using for crossfire?
> My 3/60 has problems, when running with xpm and only me in crossfire.
> What does your sysadmin say, if you slow down a big machine with crossfire and 30
> players on it?
I was talking about once it is client server. I think that 20 - 30 players
is VERY reasonable, look at netrek for a fairly good rough idea of
what client server can do.
> Where do you get 30 players at the same time in the same crossfire world.
> We are a small site with more >80 Sparcs, >150 user and connections to the
> university. We don't have such that many players.
> (It is an other case, if you are on a university site, but that's
> not the usual case.)
> You would need many more maps, because all will be cleared out (quests solved) before
> you would get into it. (30 players playing together in a dungeon wich is only
yeah, or you would need some other "goals" or other things to do,
like user created guilds, longer more involved quests, more
interaction between players.
(lot's o stuff deleted)
> Any opinions?
>
> MfG
> Klaus
>
Karim