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Re: Startup problem with v0.91.4
- To: (Jonathan Roy)
- Subject: Re: Startup problem with v0.91.4
- From: Peter Mardahl <>
- Date: Sun, 11 Sep 1994 10:44:39 -0700
- cc: crossfire (at) ifi.uio.no,
- In-reply-to: Your message of "Sun, 11 Sep 1994 10:21:32 +0500." <>
In message <>, Jonathan Roy writes:
>
>
>Just a note... How about making peopel drop their unique items if they
>die, as a compile time option? That way, if you kill someone with Stormbringer
>,
>you can steal it from them. :)
>
I do NOT want players killing each other for greed. I may well have
player-killing days on my server, but everyone will start out with
equal stuff. Imagine the advantage someone with a Cloak of Invisibility
would have in a death-duel-for-greed.
It's actually relatively easy to put traps in the game which will
destroy any player with no warning. A comet storm between two
directors at an entrance square, for example. Entering the map is death.
Then, to finish the poor unfortunate off, you set up a 'crossfire'
at the home location. So when he dies, he dies again, and again, and
again, and again. Once he's died 8 times, he's not going to be much
able to get vengeance, he'll be stripped of his powerful magic, most
of his hp, 8 stat points, etc.
Player killing is to be avoided. A tenth level character could easily
kill someone 3 times his level, if he has the time to set up traps.
PeterM