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Intelligent Monsters
- To: CrossFire Mailing List <crossfire (at) ifi.uio.no>
- Subject: Intelligent Monsters
- From: "Kristofer M. Bosland" <>
- Date: Tue, 15 Aug 1995 10:20:58 -0700 (PDT)
I think that _intelligent_ NPCs would be great add to the game. Also
the continuous map would be great add. I mean the map where world and
towns (and buildings?) are in the same scale and the map is automatically
loaded when players changes map.
-Tero
I saw a game once, that had several monster "personalities" to
choose from. It was actually a 2 dimensional array. One dimension
related to the relationship to the player: Monsters could be Friendly,
Neutral, or Enemies of the player. The other dimension was sort of Combat
Strategies: A Monster could be Peacefull, Thieving, or Aggressive. I
think that it wouldn't be too hard to implement similar personalities in
Crossfire, and we would go from 1 basic personality to 9. Comments? If
people are interested, I can try to elaborate what these different
personality traits meant in the Monsters behavior.
-Kris Bosland