Crossfire Mailing List Archive
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Re: Misc notes/thoughts.
- To: GESTIONNAIRE DU Casino <>
- Subject: Re: Misc notes/thoughts.
- From: Matt Cortes <>
- Date: Sat, 16 Dec 1995 21:51:57 -0500 (EST)
- cc: "Michael B. Martin" <>, crossfire (at) ifi.uio.no
- In-Reply-To: <>
On Fri, 15 Dec 1995, GESTIONNAIRE DU Casino wrote:
> I agree, but that's a wole lot different... I wouldn't mind having
> borgish clients around, as long as there's a way for the server to detect
> them and accept only legit ones...
> What I have a problem with is giving the character data to the player,
> because it means the player can do backups of the character...
> I think i really love with crossfire is the inability to save before
> trying a new dungeons, so there's a risk involved... If you give the
> players the responsability to keep his character, why wouldn't he keep a
> copy around just in case something bad happens ? Even Netrek doesn't
> allow this!
>
> <post about Netrek & RSA cut>
>
> > popular.edu, it will read my player file, find a server key that is not
> > in its list of keys, and refuse my player file. Basicly, each server has
> > a list of keys they accept and/or don't accept (whatever the owner of the
> > server wants) and it'll check for that key in the player file. From that
> > point maybe we could go a step further and the server that now approves
>
> Problem with this : Once you have a server key, why not applying it to
> all one's characters ?
>
> Then the problem of encryption : to move a character from one server to
> the next, the character must be encrypted in a way both servers can
> decrypt it... This means the sharing of RSA decryption keys... So either
> just not anybody can set-up a server, or that the decryption key will be
> public, thus useless...
>
> > SO um.. still sound stupid? :>
>
> Not stupid, just unmanageable :-)
>
> ---
> Casino
>