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Re: Misc notes/thoughts.
- To: crossfire (at) ifi.uio.no
- Subject: Re: Misc notes/thoughts.
- From: Petri Heinila <>
- Date: Sat, 16 Dec 1995 17:40:00 +0200 (EET)
- In-Reply-To: <>
On Fri, 15 Dec 1995, GESTIONNAIRE DU Casino wrote:
> On Thu, 14 Dec 1995, Matt Cortes wrote:
>
> > On Wed, 13 Dec 1995, GESTIONNAIRE DU Casino wrote:
> >
> > > No no no... It would be too easy to cheat. Imagine : I install a server
> > > on my machine, and create a map with free armor/spells/money/etc. I get a
> > > munchkin character, then move it to the ultra-strict server where you
> > > play, and bash everythng about...
> >
> > Actually. That is handled quite easily with Netrek. Its true they don't
> > share player information with other servers (I'll work on them soon too
> > <G>), but they let people write their own clients, and there are clients
> > that are made for the purpose of cheating, called Borg Clients. Anyway,
>
> I agree, but that's a wole lot different... I wouldn't mind having
> borgish clients around, as long as there's a way for the server to detect
> them and accept only legit ones...
I point in restricting (cy)borg clients is that it is not just fun.
Making own enchanted military grade borg client is fun for trying
and implement features in client. I think the client should not
restructed in no way, there is protocol and that is it. Client
should be able utilize all the information server give to it.
> > popular.edu, it will read my player file, find a server key that is not
> > in its list of keys, and refuse my player file. Basicly, each server has
> > a list of keys they accept and/or don't accept (whatever the owner of the
> > server wants) and it'll check for that key in the player file. From that
> > point maybe we could go a step further and the server that now approves
>
> Problem with this : Once you have a server key, why not applying it to
> all one's characters ?
>
> Then the problem of encryption : to move a character from one server to
> the next, the character must be encrypted in a way both servers can
> decrypt it... This means the sharing of RSA decryption keys... So either
> just not anybody can set-up a server, or that the decryption key will be
> public, thus useless...
I see charactes can be well moved between servers, not by
server-client-server manner but just server-server manner
with server-to-server protocol.
<A HREF="http://www.lut.fi/~hevi/"></A>