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Re: reading books, another idea I am working on
- To: Matt Cortes <>
- Subject: Re: reading books, another idea I am working on
- From: GESTIONNAIRE DU Casino <>
- Date: Fri, 15 Dec 1995 18:43:29 -0500 (EST)
- cc: Brian Thomas <>, crossfire (at) ifi.uio.no
- In-Reply-To: <>
On Thu, 14 Dec 1995, Matt Cortes wrote:
> On Wed, 13 Dec 1995, Brian Thomas wrote:
>
> > As of the current code, the only non-magical books are those
> > specifically created on maps. Why not have several types of
> > (general and specific) information be available in shops and/or
> > monster treasure hoards? Examples of things that I would
> > put into books:
> >
> > -> Compendiums on monsters/racial groups. Their powers/abilities
> > and how to kill them.
> move you do against that creature. These books you purpose could also
> increase the players knowledge the first time the book is read for each
> of the creatures in there, then the book could be refered to later on for
> things such as best protection spells/items to use, best spells, weaknesses,
> max HP, etc for each creature listed in that book.
What about those times one uses an archetype on a map, but override all
the stats/hits/etc ? The information wouldn't be valid, but the player
has no way of knowing that...
It's a good idea, though...
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