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Re: TODO list (long.)
- To: crossfire (at) ifi.uio.no
- Subject: Re: TODO list (long.)
- From: Kjetil Torgrim Homme <kjetilho>
- Date: Mon, 12 Jun 1995 13:19:04 +0200
- In-reply-to: <> (message from Mark Wedel on Mon, 12 Jun 1995 03:32:00 -0700)
| My assumption is that the typedefs are set up so that the actual
| variable is at least that many bytes. Is there actually any
| cases where a variable is assumed to be exactly a set number of
| bytes, and will break if it is more bytes?
With careful coding and use of offsetof and sizeof, there should not
be. Using fread and fwrite to store/send structures is out of the
question, anyway.
| - Fix bug that makes game crash on HP-computer (hplos) if it can't
| fix the font.
| Anyone know if it still does this? Does anyone even care?
hplos.ifi.uio.no has been disconnected for a long time. I don't think
it's been compiled there since 0.87 or thereabouts. Delete the entry.
| Also, throwing boulders might be a problem, since this could
| trap players in, or make some maps easier, as the boulders are
| moved to a place that they normally could not get to.
The player should not be able to throw the existing, 1000kg boulders.
Make a new archetype.
| Also, how much damage certain thrown objects do would need to be
| worked out, and perhaps an entirely new entry in objects would
| be needed (a thrown dagger should do about normal damage, but a
| thrown sword probably should not.
Add a number for how likely it is to do damage? A dagger could have a
200%, meaning it at most can do 200% it normal damage, but on average
100%. (The 200 means pick a random number from 0-200 and use as a
modifier.)
| Likewise, a thrown dagger should go farther than a thrown
| sword..)
Just make this dependent on weight. Of course, a small rock should go
farther than a bag of the same weight, but I think this is too
complicated to implement (air resistance).
Kjetil T.