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re:Starting at levels greater than 1
- To: crossfire (at) ifi.uio.no
- Subject: re:Starting at levels greater than 1
- From: Petri Heinila <>
- Date: Sat, 3 Jun 1995 15:05:16 +0300 (EET DST)
- In-Reply-To: <>
On Fri, 2 Jun 1995, Mark Wedel wrote:
>...
> If it is desirable the let people start at a higher level, why not just
> put in a starting question 'What level do you want to start at (1-10)?'
> Sure, it makes it easy. But if people find that level 1 is really boring,
> let them start at a higher level. The point of the game is to have fun. If
> someone can have more fun starting at level 5, and not spoil the fun for
> others, let them. And of course, if this is a compilable option, it could
> be turned on on some remote servers.
If starting level feature is made, please make it as a runtime
option in archetypes, like expanding the object map into world:
Object world
type 999 # type of world configfuration
name CrossWorld # name of the world in server
slaying /city/city # starting map
x 16 # positions
y 16 #
hp 2 #
sp 2 #
level 10 # starting level from 0 to 10
attacktype # 1 for random encounters, 2 for notpermadeath, etc
...
end
I have faced that it's quite tiresome to find out what the different
options really do; set macro, compile, try out how it works. There
is excellent descriptions for each macro, but seeing how it's works gives
real feel.
And in binary distributions, expecially in linux world there is
no possibility for that. The aim is anyway to have fun and play, not
to compile software.
<A HREF="http://www.lut.fi/~hevi/"></A>