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Re: hp progression in skills system
- To: crossfire (at) ifi.uio.no
- Subject: Re: hp progression in skills system
- From: Paul Hicks <>
- Date: Fri, 02 Feb 1996 09:28:56 +0000
- In-reply-to: Your message of "Thu, 01 Feb 1996 13:52:50 EST." <>
On Thu 1 February, Brian Thomas said:
> Proposal ---
>
> I propose a different system: let the hp progression be based
> on the mean value between the fighter level and overall level.
>
> Thus, players who stay strickly fighters will not see a change in
> their overall hp progression *but* this scheme will limit the
> gaining of hit points by other, less physical combat oriented,
> classes.
>
>
> Comments?
>
This sounds fair; fairer than the 1/2 + 1/4 + 1/4 system you also
mentioned which would leave well-rounded characters out in the cold.
The only other (simple) fair system which I can think of
would be to put limits on the hps earned per level by class. That is,
use something like the AD&D system, where mages get 1d4 hps /lvl and
fighters get 1d10 hps /lvl. This means choosing class at the beginning
becomes more important but that later changes of inclination (ie making
your mage class into some sort of warrior-mage) would be much more
dificult. Unless you could change class during play somehow.
On reflection, this all sounds a bit silly. I'll go for your proposal.
Paul
P.S. I'll soon be losing my home http/ftp site for 3Dc (try an old version
from ftp://dallas.ucd.ie/private/phicks, or see my www page). If
anyone can spare 200-400k for an interim period, I'd be very grateful.
The file is ftped about 10-20times/week, and I get about 300-500 http
hits/week.
------------------------------------------------------------------------
Paul Hicks | E-mail:
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Phone: +353-1-2884788 | URL: http://dallas.ucd.ie/~phicks/
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