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Re: CF: Literacy
- To:
- Subject: Re: CF: Literacy
- From: Brian Thomas <>
- Date: Sat, 30 Mar 1996 04:51:20 -0500
- Cc: crossfire (at) ifi.uio.no
- Sender:
> From: (Bill Farrar) writes:
>
> I've got a question here....
>
> We've noticed that a character who doesn't have literacy (or whatever
> skill it takes to *read* things) is pretty unbalanced. For example,
> you can't read the rules Town Hall, can't read quest items, etc.
>
Ah, I see your tuning into the discussion late... Yeah, the
0.92.3 version, other than being *pretty* buggy, is also
unbalanced for this reason. I put forth several solutions
a while back, and I am working on some of them now. For the
time being, the best thing to do is to give every player
class the literacy skill. This is fairly easy. Edit lib/treasures
entry for "basic_skills" and add the arch skill_literacy to
it. Now all starting players will have literacy. (treasures
should look something like:
# All players will start with these skills
# -- only skills critical to being able to
# play should go here. -b.t.
treasure basic_skills
arch skill_find_traps
more
arch skill_literacy
more
arch skill_remove_trap
more
arch skill_use_magic_item
end
...
> but it seems to be needed to understand some of the quests. My
> question is how do you get the literacy skill? Is there a way to pick
> it up with an item?
>
To gain literacy *after* starting the game, you need to
"read" a scroll of literacy. Yah, its perverse, but way
back when skills system was being developed I didnt think
about how players would gain skills too hard.
-b.t.