Crossfire Mailing List Archive
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Re: CF: version 0.92.3
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: version 0.92.3
- From: (Bill Farrar)
- Date: Sat, 30 Mar 1996 09:16:26 GMT
- In-Reply-To: <>
- Organization: Kaos, Inc
- References: <>
- Sender:
I have some input on this...
> Hmm. This didnt happen to me during the development of the
> code. I ll take another look though. Perhaps I miss-understand
> your point though? Do you mean maps crash that have scrolls
> players wrote, then left behind on that map, then the map
> times out? Or do you just mean maps that have scroll-generating
> archs on them? Anyway, thanks for pointing this out...
>
> -b.t.
One of our local players crahses the server every time he inters the
magic shop in the main town (or nearly so--he stopped going in:) He
didn't *have* the literacy skill, so didn't have any self-made
scrolls.
We're still trying to track down exactly *when* things are occurring
here:)
bill
Bill Farrar, C++Windows Programmer.
The Linking and Binding is the Important step...
"60 Million Gigabits can do alot. It can even do Windows"
Fred Pohl, _Beyond_The_Blue_Event_Horizon_