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Re: CF: blindness and artifacts
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: blindness and artifacts
- From: Brian Thomas <>
- Date: Sat, 30 Mar 1996 01:19:47 -0500
- Cc:
- Sender:
> From: Jonathan Tourtellot <>
>
> I have noticed a few major problems with the spell 'sunspear' and blindness
> more generally:
> At the moment, sunspear is a relatively cheap spell, and it blinds just
> about anything, in addition to doing damage that affects all creatures
> in the game (I have yet to meet a creature not damaged by it, anyway). This
> poses a rather nasty problem, because it lets mid-level characters crush
> high-level monsters with ease. With a single shot of sunspear, almost any
> creature gets blinded and stands still, not attacking unless you move too
> close. I have found it simple to thus kill wizards, titans, Jessy, dragons,
> dreads, etc. using only sunspear, and without taking any damage myself.
>
Some thing is definitely wrong here. Creatures that have
see_invisible (everything you list above; except Dreads??)
should'nt be effected by BLINDNESS (they are still blinded,
but because of these creatures "superior" senses they easily
compensate for loss of sight). *sigh*, its been a banner week
for my code changes :) I take a look this weekend.
-b.t.
>
> As an additional aside, has anyone else tried the 'unique artifact' code?
> I still see multiples of the same artifacts lying around.
>
I use the unique artifact code quite a bit in my maps. I think
you are mis-understanding what it is for. 'Unique artifacts'
are *anything* that have the 'unique 1' flag set. This flag
means that *that* particular artifact will not be removed/reset
if it is left on a map that resets.
Stuff like 'excalibur', etc. are *not* unique items.
-b.t.
> -jon
>