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CF: Re: Bug?
- To: ,
- Subject: CF: Re: Bug?
- From: Brian Thomas <>
- Date: Tue, 7 May 1996 11:29:52 -0400
- Cc: crossfire (at) ifi.uio.no
- Sender:
> From: Klaus Elsbernd writes:
>
> Hello;
> I realised two strange things:
> - a full helmet of Dark Vision +2 (ac+1) (armour+11)(infravision)
> has no value.
Definitely a 'bug'. I forgot to put a value multiplier in
the artifact definition, the default multiplier is '0' so
you can see what that gets you :). Here's how the entry
should look:
#
Allowed full helmet,helmet
chance 1
Object Dark Vision
type 34
value 800
can_see_in_dark 1
end
#
> - if you kill a dread, then you get an eye, which you could use to
> by a polished shield., but now (applyed alchemy) you get the eye
> two if you only kill a beholder. That doesn't seem right to me.
> Perhaps there should be two different eyes. One, which you can use for
> the polished shield, and one for the beholder.
>
Oh, I thought about this when I was making up the 'flesh' parts.
I flip-floped back and forth over the right way, but overall,
I don't think its a big play difference since anyone with a
wand of summon elemental could kill a dread with little difficulty
(I still think the dread should have a higher speed or lower xp
value). You still have to pay the huge amount of platinum for the
shield; this was always the big hurdle for my characters..
-b.t.
> MfG
> Klaus
> ps: very nice pixmaps
>
>