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CF: patches for savethrow & regeneration
- To: crossfire (at) ifi.uio.no
- Subject: CF: patches for savethrow & regeneration
- From: MANNEN Akihiro <>
- Date: Sat, 5 Oct 1996 08:06:51 +0900 (JST)
- Sender: owner-crossfire
This is a report from Japanese crossfire mailing-list.
1) Character max level is 110 now. But elements of savethrow array
are 101 yet.
We adopt "1" for 101-110 level savethrow value on this patch,
however, I don't know it is a right.
2) There are no regeneration codes in living.c. So regereration
variables doesn't change on 0.92.7.
Regeneration variables in character save-file (gen_hp,gen_sp,
gen_grace,digestion) may be different from right value. So
you must check save-files after use this patch.
patch for common/living.c
*** living.c.orig Fri Oct 4 14:51:11 1996
--- living.c.new Fri Oct 4 15:29:37 1996
***************
*** 196,208 ****
/* Max level is 100. By making it 101, it means values 0->100 are valid.
* Thus, we can use op->level directly, and it also works for level 0 people.
*/
! int savethrow[101]={
18,
18,17,16,15,14,14,13,13,12,12,12,11,11,11,11,10,10,10,10, 9,
9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6,
6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2,
! 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
int object_saves[NROFATTACKS][NROFMATERIALS] = {
--- 196,209 ----
/* Max level is 100. By making it 101, it means values 0->100 are valid.
* Thus, we can use op->level directly, and it also works for level 0 people.
*/
! int savethrow[111]={
18,
18,17,16,15,14,14,13,13,12,12,12,11,11,11,11,10,10,10,10, 9,
9, 9, 9, 9, 8, 8, 8, 8, 8, 8, 7, 7, 7, 7, 7, 7, 7, 6, 6, 6,
6, 6, 6, 6, 6, 5, 5, 5, 5, 5, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4,
4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2,
! 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
! 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
int object_saves[NROFATTACKS][NROFMATERIALS] = {
***************
*** 572,577 ****
--- 573,579 ----
(*draw_info_func)(NDI_UNIQUE, 0, op,"You feel less lucky.");
}
if(tmp->stats.hp && op->type==PLAYER) {
+ op->contr->gen_hp+=tmp->stats.hp*flag;
if(flag*tmp->stats.hp>0)
(*draw_info_func)(NDI_UNIQUE, 0, op,"You feel much more healthy!");
else
***************
*** 578,583 ****
--- 580,586 ----
(*draw_info_func)(NDI_UNIQUE, 0, op,"You feel much less healthy!");
}
if(tmp->stats.sp && op->type==PLAYER && tmp->type!=SKILL) {
+ op->contr->gen_sp+=tmp->stats.sp*flag;
if(flag*tmp->stats.sp>0)
(*draw_info_func)(NDI_UNIQUE, 0, op,"You feel one with the powers of magic!");
else
***************
*** 585,596 ****
}
/* for the future when artifacts set this -b.t. */
if(tmp->stats.grace && op->type==PLAYER) {
! if(flag*tmp->stats.grace>0)
(*draw_info_func)(NDI_UNIQUE, 0, op,"You feel closer to your god!");
else
(*draw_info_func)(NDI_UNIQUE, 0, op,"You suddenly feel less holy.");
}
if(tmp->stats.food && op->type==PLAYER) {
if(tmp->stats.food*flag>0)
(*draw_info_func)(NDI_UNIQUE, 0, op,"You feel your digestion slowing down.");
else
--- 588,601 ----
}
/* for the future when artifacts set this -b.t. */
if(tmp->stats.grace && op->type==PLAYER) {
! op->contr->gen_grace+=tmp->stats.grace*flag;
! if(flag*tmp->stats.grace>0)
(*draw_info_func)(NDI_UNIQUE, 0, op,"You feel closer to your god!");
else
(*draw_info_func)(NDI_UNIQUE, 0, op,"You suddenly feel less holy.");
}
if(tmp->stats.food && op->type==PLAYER) {
+ op->contr->digestion+=tmp->stats.food*flag;
if(tmp->stats.food*flag>0)
(*draw_info_func)(NDI_UNIQUE, 0, op,"You feel your digestion slowing down.");
else
patch for include/living.h
*** living.h.orig Fri Oct 4 15:02:07 1996
--- living.h.new Fri Oct 4 15:03:09 1996
***************
*** 43,49 ****
extern int turn_bonus[MAX_STAT + 1];
extern int max_carry[MAX_STAT + 1];
extern int dam_bonus[MAX_STAT + 1];
! extern int savethrow[101];
extern int turn_bonus[MAX_STAT + 1];
extern int object_saves[NROFATTACKS][NROFMATERIALS];
extern int learn_spell[];
--- 43,49 ----
extern int turn_bonus[MAX_STAT + 1];
extern int max_carry[MAX_STAT + 1];
extern int dam_bonus[MAX_STAT + 1];
! extern int savethrow[111];
extern int turn_bonus[MAX_STAT + 1];
extern int object_saves[NROFATTACKS][NROFMATERIALS];
extern int learn_spell[];
Sorry, May English is poor.
--
Mannen Akihiro
Department of Information Science, Faculty of Science
University of Tokyo