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CF: lost original subject ...
- To: , crossfire (at) ifi.uio.no
- Subject: CF: lost original subject ...
- From: Thomas Ackermann <>
- Date: Fri, 27 Sep 1996 13:14:21 +0200 (MET DST)
- Sender: owner-crossfire
Brian Thomas wrote:
> I have been putting together some ideas about the combat
> system which I would like to share for critical discussion.
> Some of this stuff I have already mentioned in earlier email,
> so ardent readers of this list should recognize many of these
> ideas. The framework which I am presenting below, is however,
> very new.
>
> As always, changes should be implemented with the idea of
> 'fun' first, realism second.
> -b.t.
I have had only a short look over your proposal (ever played GURPS? ;-)
and cannot commend about the single ideas and effects, but the whole idea just
hits me fully!
CF was always *nice*, i though, but i never realy played it - *exactly* your
idea could be something that enhanced CF to a more Roleplaying-like game. You do
not bash some stats against each other until one or the other dies, but have the
possibility to realy *act* within the game-world!
I realy love it!
Problem maybe beeing, that this kind of combat needs alot of more intelligence
for the computer-creatures ...
Otherwise, you could use tactics that are much too efficient against them.
Thanx for your mail, and
Byebye,
--
Thomas (tgm) Ackermann | G i b GATES | DOS* |Great minds
tja ;-) Tel. 0228/73-7773 | 631369 | k e i n e | WIN* |discuss ideas
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