Crossfire Archive
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Re: CF: Travel
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: Travel
- From: Raphaël Quinet <>
- Date: Tue, 08 Dec 1998 12:28:23 +0100
- Organization: Ericsson Eurolab Deutschland GmbH
- References: <>
- Sender:
David Sundqvist wrote:
> On Tue, 8 Dec 1998, Anthony Thyssen wrote:
> > Travel is part of the game and if a player wants to avoid it he should
> > pay for it. Tanstaafl -- There Ain't No Such Thing As A Free Lunch.
>
> Yep.
I agree, as long as this does not make the game boring.
> > Unlimited instant travel should not be allowed at all.
>
... except for "word of recall", which should still be allowed (see my
previous message). This only a one-way travel, so it does not matter
so much.
> Well, it wouldn't exactly be unlimited. First, a 'travel card' would cost
> a lot, *and* transports are pretty much between fixed places. Mostly as a
> convenient way of getting between the larger cities, for the more
> experienced players.
>
I like the idea of requiring a fee for the long travels, as long as the
experienced players can buy a travel card. Again, it is an issue of
realism versus playability (and fun).
Mark suggested that the player should be in control of the boats and
should be able to travel anywhere in the sea (thus requiring some maps
in order to find the other cities). I like this very much. We could
use the dragon transports for (fast but not instant) travels between
fixed points and the boats for free travels in the seas.
But then the map designers would be tempted to put teleporters in some
hidden places so that they could travel faster. How could we prevent
this?
-Raphaël
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