Crossfire Archive
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Re: CF: Sex & Crossfire
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: Sex & Crossfire
- From: "Mark Wedel" <>
- Date: Wed, 23 Dec 1998 15:27:23 -0800
- In-Reply-To: Robert Brockway <> "Re: CF: Sex & Crossfire" (Dec 23, 5:21pm)
- References: <>
- Sender:
On Dec 23, 5:21pm, Robert Brockway wrote:
> Subject: Re: CF: Sex & Crossfire
> On Tue, 22 Dec 1998, Mark Wedel wrote:
> I was just thinking about how we could implement the Gnome. Perhaps they
> could start with 1 or 2 illusion like spells (can't reall think of any
> right now :), much as fireborn start with burning hands (from memory - I
> never play fireborn, hence the reason I forgot to mention them on my
> original race list :)
I can't think of any illusion type spells. Closest could be things like light
and invisibility - not going to get very far on those I don't think.
Gnomes could also be good thieves, but I don't think it is currently possible
to really play the game using just thief skills - you need to inflict damage
through some method or another.
>
> As I mentioned to Mark in a private mail, i have discovered it is trivial
> to make a new class or race. I am currently experiementing on my personal
> server (which occassionally has a few players on it on the crossfire days
> I organise) with running with races only. I think i'll play some more and
> get back to the list with a revised and hopefully playtested list of races
> (based on the current list).
Yeah - new classes are just a matter of making an archetype and treasure file
for them if you need it different.
The current set of professions could probably be parred down quite a bit, as
there is quite a lot of similarity between the current classes.
One other thought I had for changing of character creation is for many
classes, give some amount of gold instead of preset equipment. IF someone
plays a barbarian, how long do they really keep that leather armor? Why not
give the player money and let them choose what to buy?
This doesn't work for all classes - spell casters probably still need to have
spellbooks given to them, and other special classes may be have similar special
items.
>
> I haven't tried loading a character in who belongs to a now defunct class.
> I will try loading a copy of my viking Lars to see what occurs. I suspect
> it will work but am keeping a Lars backup :)
I am not sure if it would or not - I think it may still want to original
archetype.
For compatibility, we may be able to leave the old ones in but set/not set
some flag which says 'do not present this class to new players' (ie, it is
there for compatibilty purposes).
Or optionally, write a simple perl script that just goes through the player
files (or even a sed command) and substitutes the 'arch viking' for whatever
the closest still existing class is.
> Cheers,
> -Robert
>
> --Robert Brockway B.Sc. Email:
> ,
> WWW: http://www.humbug.org.au/~robert
> Founder of HUMBUG (http://www.humbug.org.au)
>
>-- End of excerpt from Robert Brockway
--
-- Mark Wedel
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