Crossfire Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: CF: Invisible Inventory Objects
- To:
- Subject: Re: CF: Invisible Inventory Objects
- From: Anthony Thyssen <>
- Date: Thu, 24 Dec 1998 15:49:29 +1000
- Cc: crossfire (at) ifi.uio.no
- In-reply-to: Your message of "23 Dec 1998 21:48:12 EST." <>
- Sender:
Preston F. Crow on wrote...
| Then when you get to the gate, they would lower, and you would see a
| message like, "The guards recognize Scorn's Hero and open the gates."
|
I would like to be able to do that. Also maybe something like
The guards seeing you have a valid gate pass lowers the gate.
But at this time you can't get a magic mouth to only say something
on a connect signal, only on being walked over.
The only way I can see this happening is if each of three gates
only open on `password', `pass', or `hero of scorn' invisible item.
and as you pass though the gate it then belatedly gives the message.
Not a nice solution.
If magic mouths can be `connected to', or can be activated on a boulder
rolling on them (button_mouths?), or some other means to say `do it',
then hidden `sequence swicthes' (mini boulder cascades) can be set to
open ALL the gates and output the appropraite message.
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
- --------------------------------------------------------------------------- -
`` Ten Thousand years will give you such a crick in the neck! ''
-- Genie from the lamp -- "Aladin" the movie
- --------------------------------------------------------------------------- -
PGP Public Key available -- finger -l
-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to ]