Crossfire Archive
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Re: CF: Invisible objects
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: Invisible objects
- From: James Cameron <>
- Date: Fri, 09 Jan 1998 11:46:02 +1100
- Organization: Netrek Vanilla Server Maintainer
- References: <> <>
- Sender:
Mark Wedel wrote:
> Need to put a check in on the value of the food being created.
Agreed. While you are in there, consider food deterioration; gradually
lower the value of food as it ages. I found that for a low level (4/5)
character, the church in town is a good source of saleable zombie
corpses. (0.93.4)
Aging might affect food value, and then the price to sell should link
to this? [says a coder who hasn't seen the code yet]
--
James Cameron ()
Digital Equipment Corporation (Australia) Pty. Ltd. A.C.N. 000 446 800
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