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Re: CF: Gatehouse map
- To: crossfire mailing list <crossfire (at) ifi.uio.no>
- Subject: Re: CF: Gatehouse map
- From: Anthony Thyssen <>
- Date: Wed, 21 Apr 1999 19:58:36 +1000
- In-reply-to: Your message of "Tue, 20 Apr 1999 06:02:57 GMT." <>
- Sender:
Mark Wedel on wrote...
| > They should let four classes of people though.
| >
| > 1/ The password "chain" which should be changed as this is for
| > the general populace of the city and not for adventurers.
| > Guard responds :- ``That was the old password'' sorry no access
|
| It perhaps should be changed. But if so, something outside the guardhouse
| where you can pay to get entrance might be nice (in case player resumes game
| from outside of the city and doesn't know the other ways in, or more
| importantly, if players start in different places.)
|
If multiple start citys come into play, particularly with `initial
quests' then this should be changed. However for people who get
`trapped' outside city, I was planning a `smugglers tunnel' which is a
one way entry into the city from the port. Prehaps with just a couple of
`viking' smugglers, but that is all. I just never got down to it.
The hole for this is under the boulder on the port side of the portgate.
As it stands I do recomend (once tunnel is in place) the password be
made invalid, with only a guard response (as above). Prehaps with some
other `mutterances' about foolish citizens who grafftti passwords ;-)
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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