Real Time Ascend Maling List Archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: CF: mouseless play
- To: crossfire mailing list <crossfire (at) ifi.uio.no>
- Subject: Re: CF: mouseless play
- From: Christian Stieber <>
- Date: Thu, 22 Apr 1999 15:52:18 +0200
- In-Reply-To: <>; from Mark Wedel on Thu, Apr 22, 1999 at 06:42:52AM +0000
- References: <> <> <> <>
- Sender:
Mark Wedel () wrote:
> I wonder if some form of backoff could be done - in the map structure, keep
> track of the number of these minor random artifacts, and make them less frequent
> the more that are created. But this would just make clusters then ( a whole
> bunch of these misc items in the area where the treasure is generated first, and
> less frequent other places.)
Well, all the stuff is at the beginning of the map, so no need to do all
of it if you are just looking for money. :-)
Right now I don't see a problem here anyway --- the misc stuff doesn't
give you money worth mentioning.
Christian
--
Christian Stieber http://www.informatik.tu-muenchen.de/~stieber
-
[you can put yourself on the announcement list only or unsubscribe altogether
by sending an email stating your wishes to ]