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Re: CF: oddity in the pup_land raffle #2
- To: crossfire mailing list <crossfire (at) ifi.uio.no>
- Subject: Re: CF: oddity in the pup_land raffle #2
- From: Anthony Thyssen <>
- Date: Thu, 12 Aug 1999 12:39:12 +1000
- In-reply-to: Your message of "Tue, 10 Aug 1999 16:01:23 +0900." <>
- Sender:
Seikoh Nishita on wrote...
| >>>>> On Sun, 8 Aug 1999 22:33:25 -0400
| >>>>> (Hwei Sheng TEOH) said:
|
| > Actually, it seems that as soon as you enter any of the raffles, all
| > your pets turn angry (or at least no longer happy with you). They
| > actually become regular monsters... I've no idea why, though. Might
| > be because of no_spells or maybe angry floors?
|
| Because of angry floors. In the old version, players could steal the
| items in raffle* by pets. Pets could pass iron-barred walls that we
| can see through them, pick up the items, pass walls again and drop
| items. (They always act randomly, so players had to summon a lot of
| pets and wait for them to steal..) We, map designers put angry floors
| on the maps because we prevented players from stealing items. I'm not
| sure this spec/bug is still left in current version.
|
You could have only put angry floors inside the cage. If a pet gets in
then he is no longer a pet!
Anthony Thyssen ( System Programmer ) http://www.sct.gu.edu.au/~anthony/
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