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Re: Graduated protections, was Re: CF: incompatible objects (was Re: Experiments)
- To: Mark Wedel <>
- Subject: Re: Graduated protections, was Re: CF: incompatible objects (was Re: Experiments)
- From: David Andrew Michael Noelle <>
- Date: Fri, 27 Aug 1999 02:18:23 -0500
- CC: crossfire (at) ifi.uio.no
- Organization: the Villa Straylight
- References: <> <> <>
- Sender:
Mark Wedel wrote:
>
> David Andrew Michael Noelle wrote:
> >
> > Oh? I'm glad I asked then. I just happened to notice that when I was
> > playing with the regeneration code to try out that overgeneration experiment
> > I mentioned. I'll leave the overgeneration bit on hold until I can work it
> > into what they did. Besides, I'm not sure we've reached a consensus on that
>
> I think you misread the reply.
You're right. I did. Sorry for the confusion.
> Additive protection code has been written - you can see my other message for
> why I didn't put it in immediately. Best I know, tracking of the hp/sp/grace
> regen rate has not been done.
I just added in one variable and moved the spell point armour penalty
calculation from the do_some_living() function to fix_player(). And threw
in a couple lines to save and load that value along with the sp/hp/grace
regen bonuses. Seems a bit easier than I thought it would be, but I'm
testing it now to see if I missed something.
--
-Dave Noelle,
-the Villa Straylight, http://www.straylight.org
Coalition Against Unsolicited Commercial Email == http://www.cauce.com
Quote of the Day:
Life would be so much easier if we could just look at its source code.
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