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CF: responce to no repeated quests
- To: crossfire (at) ifi.uio.no
- Subject: CF: responce to no repeated quests
- From: "Doug wilder" <>
- Date: Tue, 31 Aug 1999 05:40:43 PDT
- Sender:
If you shut off quests for artifacts you limit areas for higher level
characters to go for experience.
Im more infavor of either making it so that the character who has an item
can't use it or the original until he drops one. This way he can carry both
items to a shop to sell one. You shouldn't limit the more interesting places
to go just because the character has been there before. The game is NOT up
to the level of intensity that allows new maps to be placed every day so
that players don't lose interested. If there are 50 quests in the game (just
an example) and you start shutting down quests you soon lose areas that can
be productive for experience. The next thing you have is a game where you
have 40 quest,then 30 quests, then 20. It soon won't be worth playing at
high levels. Also if you think about it, some of the high level maps don't
work right anyway so you have that problem too.
All i ask is to think about it carefully and not place limits that will hurt
the game. (I know you all will anyway i just had to put my 2 silver pieces
in). I don't know many characters that go around carrying 2 of the same
artifacts, with the limits of strength this is impractical. As far as the
crystal goes, how about we make several versions Maybe a diamond crystal, an
emerald crystal, a saphire crystal.... we can give them different sp
values. This way we spell casters can carry multiple crystals but if we
carry 2 of the same they cancel each other out until we drop one.
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