Crossfire Archive
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Re: CF: suggestion for Exp system (damage vs. kill)
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: suggestion for Exp system (damage vs. kill)
- From: "Stefan Reich" <>
- Date: 2 Feb 99 17:15:36 +0000
- In-Reply-To: <>
- Organization: ACD - Der Computerclub fuer Nischenrechner
- Sender:
Raphaël Quinet () quoted here:
> You can also see this case from another point of view: if you are a
> wizard trying to kill a troll, you will cast some spells at it. Even if
> you do not succeed in killing the monster, you become more experienced
> in casting these spells because you can successfully hurt the troll.
Thank you for writing this, so I can jump in :-)
This is one point that disturbs me in most RPGs.
Always you have to KILL and HURT someone for getting exp.
Why not getting exp just for USING your skills ?
In real life you can train archery by shooting at trees or targets,
and you don't have to shoot people for getting better :)
Hmm...maybe some differentiation between SKILL and EXP would be
needed (like in Tibia...).
--
bye,
_ _
(_` |_)
,_)tefan | \eich ()
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