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Re: CF: Dread Crash
- To: Mark Wedel <>
- Subject: Re: CF: Dread Crash
- From: Ed Phillips <>
- Date: Thu, 14 Jan 1999 09:09:05 -0500 (EST)
- cc: , Peter Mardahl <>, crossfire (at) ifi.uio.no
- In-Reply-To: <>
- Sender:
On Wed, 13 Jan 1999, Mark Wedel wrote:
> Date: Wed, 13 Jan 1999 18:18:27 -0800
> From: Mark Wedel <>
> To: , Peter Mardahl <>
> Cc:
> Subject: Re: CF: Dread Crash
>
>
> cancellation will make some objects non magical (items gets a save and if
> immune to magic won't be affected). So it can be a nasty attack, but not very
> since most artifacts are immune. All it really ends up cancelling are things
> like +1,+2 weapons. It may also zap incoming spells, not sure.
>
> Could be interesting such that artifacts have a small (1%) chance of being
> zapped also. On the other hand, then people would just wield the crummy
> weapons when they see a dread, so it probably wouldn't make much difference.
>
Hehehe... but you could make it immune to non-magical weapons!!
<evil grin> ;-0 bwaaaahaaahaaahaaaaaaa
>
> --
>
> -- Mark Wedel
>
> -
> [you can put yourself on the announcement list only or unsubscribe altogether
> by sending an email stating your wishes to ]
>
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|Ed Phillips <> University of Delaware (302) 831-6082 |
|Systems Programmer III, Network and Systems Services |
|finger -l for PGP public key |
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