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Re: CF: What do you want?



[Mark Wedel]

[lots of good stuff snipped]

>    The size of the viewable area should probably be odd, so that
>   there is a definate center point to put the player on (so perhaps
>   17x17?)  Ideally, this could be semi configurable, so future
>   changes don't require a significant amount of recoding.

Also consider making it possible to move less than one square at the
time, or at least do sliding animations (may be relegated as a client
issue).

The light source stuff helps somewhat in this regard.  The problem
with a larger view is generally that the map designer has packed stuff
too tightly so that, e.g., the player can look across the sea and see
the hidden area which he'll teleport into.

>    1) Make a unified or two map scale.

We need at least two scales.  This is a practical limitation, since if
we use just one scale, enormous amounts of large houses etc. must be
drawn.  Today we have roughly three scales: indoors, city, world.
The world scale is not really needed.


Kjetil T.
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