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CF: Sliding animation instead of jerking animation
- To: crossfire (at) ifi.uio.no
- Subject: CF: Sliding animation instead of jerking animation
- From: Peter Mardahl <>
- Date: Tue, 01 Jun 1999 22:34:57 -0700
- Sender:
> [Mark Wedel]
>
> [lots of good stuff snipped]
>
> > The size of the viewable area should probably be odd, so that
> > there is a definate center point to put the player on (so perhaps
> > 17x17?) Ideally, this could be semi configurable, so future
> > changes don't require a significant amount of recoding.
>
> Also consider making it possible to move less than one square at the
> time, or at least do sliding animations (may be relegated as a client
> issue).
Wow, this is a great idea. The game would seem MUCH smoother.
I hope someone can take up this idea of Kjetil's and incorporate
it into the client.
> The light source stuff helps somewhat in this regard. The problem
> with a larger view is generally that the map designer has packed stuff
> too tightly so that, e.g., the player can look across the sea and see
> the hidden area which he'll teleport into.
This is a good point. However, I think having a larger player area
is very worthwhile, and I'd volunteer (in July) to help fix any maps
broken by this.
PeterM
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