Crossfire Mailing List Archive
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Re: CF: Opinion poll



I second the opinion below.

>     I don't think we should completely change the basic nature of Crossfire
> by trying to turn a hackenslash game into an rpg.  I'm definitely in favor
> of adding more rpg elements, though.  I've seen several people compare
> Crossfire to a MUD recently.  In it's current state, Crossfire is very much
> a graphical *Diku* MUD.  There are lots of other types of MUDs out there,
> not to mention MOOs and MUSHes, which don't focus nearly as much on killing
> stuff.  To the best of my knowledge, Diku is the most hackenslash-oriented
> of all MUDs, and that's what Crossfire compares to.
>     I think we can add rpg-like features to Crossfire without abandoning the
> current neanderthal-mode by simply keeping a number of dungeons, and perhaps
> even some quests, the way they are: kill everything and take the loot.  When
> more cerebral options are implemented, like NPC's who can converse more in a
> manner resembling a three-year old than a dog, and can interact in ways
> other than as a password detector, new quests of all sorts can be written to
> require something more complicated than "If it can die, kill it."
>     What I'm trying to say is, allow role-playing, but don't require it.
> 
> 
> -- 
>             -Dave Noelle,                 
>             -the Villa Straylight,  http://www.straylight.org
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