Crossfire Mailing List Archive
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Re: CF: Opinion poll
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: Opinion poll
- From: Hwei Sheng TEOH <>
- Date: Thu, 16 Sep 1999 15:47:08 -0400
- In-Reply-To: <>
- Sender:
And I "third" the opinion below. :-P
On Thu, 16 Sep 1999, Peter Mardahl wrote:
> I second the opinion below.
>
> > I don't think we should completely change the basic nature of Crossfire
> > by trying to turn a hackenslash game into an rpg. I'm definitely in favor
> > of adding more rpg elements, though. I've seen several people compare
> > Crossfire to a MUD recently. In it's current state, Crossfire is very much
> > a graphical *Diku* MUD. There are lots of other types of MUDs out there,
> > not to mention MOOs and MUSHes, which don't focus nearly as much on killing
> > stuff. To the best of my knowledge, Diku is the most hackenslash-oriented
> > of all MUDs, and that's what Crossfire compares to.
> > I think we can add rpg-like features to Crossfire without abandoning the
> > current neanderthal-mode by simply keeping a number of dungeons, and perhaps
> > even some quests, the way they are: kill everything and take the loot. When
> > more cerebral options are implemented, like NPC's who can converse more in a
> > manner resembling a three-year old than a dog, and can interact in ways
> > other than as a password detector, new quests of all sorts can be written to
> > require something more complicated than "If it can die, kill it."
> > What I'm trying to say is, allow role-playing, but don't require it.
> >
> >
> > --
> > -Dave Noelle,
> > -the Villa Straylight, http://www.straylight.org
> > -
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> > by sending an email stating your wishes to ]
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