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RE: CF: Opinion poll
- To: , crossfire (at) ifi.uio.no
- Subject: RE: CF: Opinion poll
- From: "Doug wilder" <>
- Date: Thu, 16 Sep 1999 10:51:48 PDT
- Sender:
Thats what i figured would happen but i wanted to make sure everyone knew
what everyone else wanted. Looks like the inbetween is going to when by
default. I have no problem with that.
Why don't we work on some quests that follow a central storyline. This can
be part of the rpg backgroud you guys want. We can come at it from several
angles.
1.)religous quests aimed at finding some holy artifact and sacrificing it on
a special altar..
2.)race quests aimed at finding the same holy artifact and dumping it in a
volcano or something
3.) class quests aimed at finding the artifact and giving it to some one
Note: the artifact doesn't have to do anything. Its just something to find
and get rid of.
>From: dragonm <>
>To: "' '" <>
>Subject: RE: CF: Opinion poll
>Date: Thu, 16 Sep 1999 10:02:47 -0700
>
>Seems to me we're building a consensus. There are enough people who want
>more RPG elements to justify the trouble to implement them, but there are
>old school players crawling out of the woodwork to defend their
>hack'n'slash
>fun. I'd say the consensus is, try to be all things to all people. Let's
>blur the line, and see how well it works. But if we thought we had
>play-balancing issues before....
>
>DM
>
>-----Original Message-----
>From: David Andrew Michael Noelle
>To:
>Sent: 9/16/99 8:24 AM
>Subject: Re: CF: Opinion poll
>
>
> I don't think we should completely change the basic nature of
>Crossfire
>by trying to turn a hackenslash game into an rpg. I'm definitely in
>favor
>of adding more rpg elements, though. I've seen several people compare
>Crossfire to a MUD recently. In it's current state, Crossfire is very
>much
>a graphical *Diku* MUD. There are lots of other types of MUDs out
>there,
>not to mention MOOs and MUSHes, which don't focus nearly as much on
>killing
>stuff. To the best of my knowledge, Diku is the most
>hackenslash-oriented
>of all MUDs, and that's what Crossfire compares to.
> I think we can add rpg-like features to Crossfire without abandoning
>the
>current neanderthal-mode by simply keeping a number of dungeons, and
>perhaps
>even some quests, the way they are: kill everything and take the loot.
>When
>more cerebral options are implemented, like NPC's who can converse more
>in a
>manner resembling a three-year old than a dog, and can interact in ways
>other than as a password detector, new quests of all sorts can be
>written to
>require something more complicated than "If it can die, kill it."
> What I'm trying to say is, allow role-playing, but don't require it.
>
>
>--
> -Dave Noelle,
> -the Villa Straylight, http://www.straylight.org
>-
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