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Re: CF: Prot/chaos, Efficiency, and Portals (was Re: ideas for next experiments)
- To: crossfire (at) ifi.uio.no (Crossfire Mailing List)
- Subject: Re: CF: Prot/chaos, Efficiency, and Portals (was Re: ideas for next experiments)
- From: (Philip Brown)
- Date: Thu, 16 Sep 1999 15:21:23 -0700 (PDT)
- In-Reply-To: <> from David Andrew Michael Noelle at "Sep 16, 99 09:24:54 am"
- Sender:
>>>>[From David Andrew Michael Noelle]
[....]
Agreed. The solution I'm proposing is this:
1) When either Word of Recall or a first Portal are cast, they create
two matching invisible markers, with the player's name in their title
field, and drop one.
[..etc]
What about a different approach:
[I'm abusing the name of the existing items. dont let that throw you ;-)]
Player picks up a "Word of Recall" scroll.
Player goes to his apartment/town square/whatever.
Player reads scroll.
Scroll then CHANGES to a "word of return" or something scroll,
that has its attributes changed to point to where the player
read the initial "Word of Recall" scroll.
I think this is more clean than having various marker objects.
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