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Re: CF: RE: Footprints (was: Long term experimental ideas)
- To: crossfire (at) ifi.uio.no
- Subject: Re: CF: RE: Footprints (was: Long term experimental ideas)
- From: David Andrew Michael Noelle <>
- Date: Mon, 20 Sep 1999 14:25:08 -0500
- In-reply-to: <>(message from dragonm on Mon, 20 Sep 1999 10:02:56 -0700)
- References: <>
- Sender:
From: dragonm <>
Date: Mon, 20 Sep 1999 10:02:56 -0700
> Allowing spell effects to overlap as much wall as a monster is probably
> reasonable. If we're going to increase perspective effects, shouldn't the
> damage asymmetric monsters take be normalized to be identical from any
> angle? (Disregarding facing effects.)
Generally, if I suggest or even agree with an idea, I have at least a
fair idea how it would be done. This time I don't, but since we're
talking about something that's dependent on several other major
changes to game mechanics, such that the way the current code works is
no indication of how hard that would be to implement, I'm going to say
yes anyway. Hill Giants should take no more damage from a frostbolt
than an Ogre would, regardless of the direction it hits them from.
--
-Dave Noelle,
-the Villa Straylight, http://www.straylight.org
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