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Re: CF: Win32 client/server: chat line bug




 I believe I have fixed the problem in the CVS repository - don't have a windows
client handy to make sure.  From the CHANGES file:

socket/request.c:  Add length checking to NewPlayerCmd so that if the client
sends us a really long command, we just truncate the end of it and not
overwrite our internal buffers causing crashes.  MSW 5/8/2000


> Hi
> 
> If you open the chat window in the win32 client and hold a key to produce a
> string of 200+ chars,
> the server crashes if you hit the say button.
> 
> ( this is the player number one server reset for "let me loot the treasure
> chamber again")
> 
> Michael
> 
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