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Re: CF: Win32 client/server: chat line bug
- To: <crossfire (at) ifi.uio.no>
- Subject: Re: CF: Win32 client/server: chat line bug
- From: "Michael Toennies" <>
- Date: Tue, 9 May 2000 21:50:43 +0200
- References: <003501bfb8fb$a2ccdc20$> <>
- Sender:
Hi
I have tried the server/client today from primary ftp server,
it crashes server and linux client to when you type in "say xxx..."
in a long line.
----- Original Message -----
From: Mark Wedel <>
To: Michael Toennies <>
Cc: <>
Sent: Tuesday, May 09, 2000 6:13 AM
Subject: Re: CF: Win32 client/server: chat line bug
>
> I believe I have fixed the problem in the CVS repository - don't have a
windows
> client handy to make sure. From the CHANGES file:
>
> socket/request.c: Add length checking to NewPlayerCmd so that if the
client
> sends us a really long command, we just truncate the end of it and not
> overwrite our internal buffers causing crashes. MSW 5/8/2000
>
>
> > Hi
> >
> > If you open the chat window in the win32 client and hold a key to
produce a
> > string of 200+ chars,
> > the server crashes if you hit the say button.
> >
> > ( this is the player number one server reset for "let me loot the
treasure
> > chamber again")
> >
> > Michael
> >
> > -
> > [you can put yourself on the announcement list only or unsubscribe
altogether
> > by sending an email stating your wishes to ]
> -
> [you can put yourself on the announcement list only or unsubscribe
altogether
> by sending an email stating your wishes to ]
>
-
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