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CF: Unlisted potions and additions to items
- To: crossfire (at) ifi.uio.no
- Subject: CF: Unlisted potions and additions to items
- From: "Doug wilder" <>
- Date: Thu, 11 May 2000 12:29:23 EDT
- Sender:
I have been interested in the alchemy and magic item aspect of Crossfire for
sometime now. I have discussed this issue with several people in the game
and across this mailing list.
1. Stat Improvement potions - There is still no way to make a Stat Increase
Potion. In fact there are several Potions in the game that have no recipe.
Now i have put a lot of thought into this and the way i think about it is
the recipe should be in the game maybe as a quest item and the items that
are in the recipe should be rare but not impossible to get. As far as i know
there is only 1 Potion shop in the whole game that works (YES, there is one
in DTABB but it doesn't work correctly) (In fact there are few shops in
DTABB that do). Stat Increase Potions are not all that rare in the game and
since they are needed as sacrifices to make items more of them are needed in
it. I dont suggest we make them more frequent or that we make them harder to
get just that we should be able to make them.
2. Options On Magic items - Currently we can only make armour items
enchanted with +'s. I suggest that we consider making them higher in armour
value as well (we can do this by also increasing the weight of the item)
While we are at it, why cant we make them resistant to certain spells such
as fire, cold, electricity and such. Most of these items are in the game
already. With making the items that we need to make them rare and giving
increased weight for the item and also needing to be a certain level per
enhancement on the item (just like a weapon) this should cut down on power
abuse as well as make the game more interesting to play.
3. Options on Magic Weapons - currently there are several ways to make
weapons magical, we can to date:
make weapons have +'s to hit
Lower weight
give more damage
add stats
pray over altars to make them slaying weapons
But There are weapons in the game that do more than that. How are these
items created? Is it possible to make them. Technically no! I wouldn't
suggest that we be able to make a +3 Bone Crusher (slay skeletons) +50
damage weight 150. i dont think it would be possible given the 5+1 per 5
levels that stop power abuse and besides there should be special weapons out
there. But i suggest that we should be able to make a +3 longsword +2 STR +1
dam Pro: Fire at 12th level. The only difference is that we cant make
Weapons that are Pro: ANYTHING. We can make them slaying if we are members
of a cult that doesnt like certain monsters. Giving an item a Pro: abilility
should also be with in our realm of abilities. Saying that we dont wish to
give this ability to weapons still doesn't stop us from giving us the
ability to give it to Armour.
4. Rings amulets Girdles - Whats wrong with the ability to make them. Maybe
we could make a blank girdle, ring and amulet that does nothing. There are
already scrolls in the game like that. Maybe we can make a quest that you
would have to complete taht would flip and identifier on your character
thats says yes you may now make greater items like girdles, rings and such.
The items for making scrolls already exsist in the game. I have seen empty
scrolls, pens and i saw something to do with making ink. Why cant we write
scrolls?
Just some thoughts, I realize im not a programer but the years i have been a
gamer have made me very strong in game theory. A complete game is much more
interesting to play than one in which your greatest ambition is to kill the
biggest monster.
Does anyone have a list of the current quests in the standard version of
Crossfire. Maybe, we could arrange a story line to cover them and include
them into a big picture and tie them all together?
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