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Re: CF: Beware of triggers!



On Wed, May 24, 2000 at 11:47:27PM +0200, Jan Echternach wrote:
> Any volunteers who would like to fix the maps when I release the
> patch?  Fixing a map means to replace the trigger objects with normal

The patch has been applied to the CVS tree.  That means that the following
maps are now broken when using the current CVS version.

> objects (arch trigger with arch handle etc.).  I have already looked at
> all maps except those in /pup_land/ (I don't know pupland well enough
> to decide if something doesn't work) and the following maps appear to
> be broken:
> 
> ("dangerous" means that you can trap yourself)
> 
> /asyvan/gate9 (problem or feature?)
> /city/anthony/prison
> /city/misc/prison
> /city/misc/mercenaries (dangerous!)
> /city/towers/tower.mad2 (? now only works with two players)
> /dragonisland/advguild (dangerous!)
> /dragonisland/apartment2 (dangerous!)
> /dragonisland/bloodwell (dangerous!)
> /dragonisland/drowmansion (dangerous!)
> /dragonisland/keysale (dangerous!)
> /dtabb/caterham/circus/double (dangerous!)
> /espen/church.4b
> /langley/town/church
> /navar_city/city1enter (dangerous!)
> /navar_city/city1prison (dangerous!)
> /navar_city/collosium
> /peterm/Demonology/Demon3 (dangerous!)

-- 
Jan
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