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CF: Beware of triggers!
- To: crossfire (at) ifi.uio.no
- Subject: CF: Beware of triggers!
- From: Jan Echternach <>
- Date: Wed, 24 May 2000 23:47:27 +0200
- Mail-Followup-To:
- Reply-To: Jan Echternach <>
- Sender:
Hi,
I have finished testing my apply() cleanup patch and fixed many more
problems (of course not in the new apply code, but in the rest of
crossfire ;->). One of them is that triggers didn't work. Types
TRIGGER and TRIGGER_ALTAR behaved exactly as HANDLE and ALTAR. This
will be fixed with the patch, but many maps depend on broken behaviour
of these. TRIGGER_PEDESTAL is not so critical because its behaviour
doesn't differ much from PEDESTAL anyway. TRIGGER_BUTTON is also
working now, and a new archetype (arch button_trigger) has been added.
Any volunteers who would like to fix the maps when I release the
patch? Fixing a map means to replace the trigger objects with normal
objects (arch trigger with arch handle etc.). I have already looked at
all maps except those in /pup_land/ (I don't know pupland well enough
to decide if something doesn't work) and the following maps appear to
be broken:
("dangerous" means that you can trap yourself)
/asyvan/gate9 (problem or feature?)
/city/anthony/prison
/city/misc/prison
/city/misc/mercenaries (dangerous!)
/city/towers/tower.mad2 (? now only works with two players)
/dragonisland/advguild (dangerous!)
/dragonisland/apartment2 (dangerous!)
/dragonisland/bloodwell (dangerous!)
/dragonisland/drowmansion (dangerous!)
/dragonisland/keysale (dangerous!)
/dtabb/caterham/circus/double (dangerous!)
/espen/church.4b
/langley/town/church
/navar_city/city1enter (dangerous!)
/navar_city/city1prison (dangerous!)
/navar_city/collosium
/peterm/Demonology/Demon3 (dangerous!)
/test/anthony/connected_objects
* Comment about manually applying a button which triggers a magic mouth
is no longer true.
* Comment about missing button triggers is no longer true.
* Comment about trigger gates: Period of time can be set by op->stats.exp,
is documented in crossfire.doc.
* Trigger altars work multiple times.
/test/anthony/special_objects
* inverted trigger gate(?): a normal trigger should do the same now
--
Jan
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