- To: crossfire (at) ifi.uio.no,
- Subject: Re: CF: Re: Wizard Crashes
- From: Jeffrey Hantin <>
- Date: Fri, 26 May 2000 14:21:35 GMT
- In-Reply-To: <>
- References: <>
On 5/26/00, 4:21:04 AM, John Cater <> wrote
regarding CF: Re: Wizard Crashes:
> I think it may be when a wizard summons something like a vampire...
> This may be the same problem that often occurs in the dragon hanger,
> since there seem to be lots of vampires created there too.
> Also:
> Has anyone else noticed that Skull generators NEVER work?
> We have waited a LONG time (4 hours) and no skull appears...
The problem is that a skull generator, dragoncave, or any similar
object with a speed of less than 0.001 (there is a compare in there
filtering these objects out) is not placed on the active list and so
never gets a move. People have noticed this before, but the magic
number has not been changed in a long time. I'm guessing the compare
was put there because of roundoff errors accumulating (are there
objects where speed is added to/subtracted/etc rather than simply
set?).
I'm replying directly to you because I still can't get on the main
mailing list (I'm on the rte-crossfire sublist), and haven't heard
from Kjetil (or whoever maintains the main listserv) about the
problem. :-)