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Fwd: Re: CF: Re: Wizard Crashes




Note: forwarded message attached.


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On 5/26/00, 4:21:04 AM, John Cater <> wrote 
regarding CF: Re: Wizard Crashes:

> I think it may be when a wizard summons something like a vampire...
>  This may be the same problem that often occurs in the dragon hanger,
>  since there seem to be lots of vampires created there too.

>  Also:
>  Has anyone else noticed that Skull generators NEVER work?
>  We have waited a LONG time (4 hours) and no skull appears...

The problem is that a skull generator, dragoncave, or any similar 
object with a speed of less than 0.001 (there is a compare in there 
filtering these objects out) is not placed on the active list and so 
never gets a move.  People have noticed this before, but the magic 
number has not been changed in a long time.  I'm guessing the compare 
was put there because of roundoff errors accumulating (are there 
objects where speed is added to/subtracted/etc rather than simply 
set?).

I'm replying directly to you because I still can't get on the main 
mailing list (I'm on the rte-crossfire sublist), and haven't heard 
from Kjetil (or whoever maintains the main listserv) about the 
problem. :-)