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Re: Re-re-rehashing spellcaster balance, or the thread formerly known as the cone debate
- To:
- Subject: Re: Re-re-rehashing spellcaster balance, or the thread formerly known as the cone debate
- From: Jeffrey Hantin <>
- Date: Wed, 14 Jun 2000 03:37:36 GMT
- In-Reply-To: <>
- References: <>
> > In my opinion, there is sort of a dual problem with mages. What they
> > are strong against, they dominate completely; what they are weak
> > against, they are virtually helpless to deal with. The problem seems
to
> > lie both in spells of mass destruction, and the proliferation of magic
> > immunity among tough (exp > 50000) monsters.
> Some people would say that this situation is great. "Why should
> magery work in every situation?" I like to use mages myself, because
> I think spells are great fun, but my chars are usually pretty facile
> with the sword after a reshuffling of equipment....
If that's the case, then why should fighting work in every situation?
I understand it's considered sort of a lowest common denominator, but
shouldn't there be as many ac -127 mobs as magic immune ones? After
all, almost every character develops wizardry as well as physique.
> > orcs and goblins with holy word, then switch. Valriel used to be nigh
> > impossible to start a cleric on (ever tried to pound a demon to death
> > with holy word at wisdom level 1? how often do you find a lone
> > demon?), until undead became a general target of holy power, at which
> Actually, I put in some maps which should make it unnecessary for
> Valriel's spells to work on Undead anymore. Valriel's followers can
> go beat up on imps. There are two or three maps now with imps in
> them.
Of course, Valriel's following is deficient in another manner.
Enemy-race demon is handy, respectable avatar, but (Attuned:
Protection) just doesn't pay, since 'defense' only grants protections,
and at level 40, protections are easy to come by (did someone say ring
of Elements?).
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