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Re: Two frequent crossfire-crashers....
- To:
- Subject: Re: Two frequent crossfire-crashers....
- From: Peter Mardahl <>
- Date: Tue, 13 Jun 2000 19:01:35 -0700
- In-Reply-To: Your message of "Tue, 13 Jun 2000 23:04:31 +0200." <>
I've given you more information below.
You can exercise the bug by taking a high-level char
to the new castle on the peninsula on the south-easternmost corner
of the scorn continent.
> > #2: Frequently, crossfire will crash here:
> > common/anim.c line 150:
> >
> > /* If object is turning, then max animation state is half through the
> > * animations. Otherwise, we can use all the animations.
> > */
> > max_state=NUM_ANIMATIONS(op)/ NUM_FACINGS(op);
> > base_state=0;
> >
> > NUM_FACINGS(op) will be zero, and there will be an FPE.
>
> No idea what's causing this. I've never had crashes here. I'm
> wondering what op's name, type and archetype's name are.
gdb) where
#0 0x80a4383 in animate_object (op=0x88e8ee8) at anim.c:150
#1 0x80a45c6 in animate_object (op=0x88e8db0) at anim.c:191
#2 0x80a45c6 in animate_object (op=0x88e8c78) at anim.c:191
#3 0x80a3588 in process_object (op=0x88e8c78) at time.c:840
#4 0x806dccf in process_events (map=0x0) at main.c:714
#5 0x806e2a6 in main (argc=1, argv=0xbffffa44) at main.c:895
#6 0x4008ecb3 in __libc_start_main (main=0x806e268 <main>, argc=1,
argv=0xbffffa44, init=0x8049538 <_init>, fini=0x80ebdbc <_fini>,
rtld_fini=0x4000a350 <_dl_fini>, stack_end=0xbffffa3c)
at ../sysdeps/generic/libc-start.c:78
(gdb) p *op
$1 = {contr = 0x0, next = 0x896f1f8, prev = 0x89660e8, active_next = 0x0,
active_prev = 0x0, below = 0x88c6c60, above = 0x89660e8, inv = 0x0,
container = 0x0, env = 0x0, more = 0x0, head = 0x0, map = 0x89376c0,
count = 25250, refcount = 0, sk_list = 0x0, name = 0x81d19fa "blackmarble",
title = 0x0, race = 0x0, slaying = 0x0, msg = 0x0, x = 14, y = 15, ox = 14,
oy = 15, speed = 0, speed_left = -0.100000001, nrof = 0, face = 0x818af64,
direction = 0 '\000', facing = 0 '\000', type = 0 '\000', immune = 0,
protected = 0, attacktype = 0, vulnerable = 0, path_attuned = 0,
path_repelled = 0, path_denied = 0, material = 0, magic = 0 '\000',
thrownthaco = 0 '\000', state = 1 '\001', value = 0, level = 0,
last_heal = 0, last_sp = 0, last_grace = 0, last_eat = 0, invisible = 0,
armour = 0 '\000', pick_up = 0 '\000', owner = 0x0, enemy = 0x0,
arch = 0x81d18a0, other_arch = 0x0, weight = 0, carrying = 0, flags = {256,
2147483648, 0, 0}, ownercount = 0, randomitems = 0x0, run_away = 0,
chosen_skill = 0x0, exp_obj = 0x0, hide = 0, lights = 0x0, glow_radius = 0,
move_status = 0, move_type = 0, weight_limit = 0, can_apply = 0 '\000',
will_apply = 0 '\000', animation_id = 0, anim_speed = 0 '\000',
last_anim = 0 '\000', stats = {Str = 0 '\000', Dex = 0 '\000',
Con = 0 '\000', Wis = 0 '\000', Cha = 0 '\000', Int = 0 '\000',
Pow = 0 '\000', wc = 0 '\000', ac = 0 '\000', hp = 0, maxhp = 0, sp = 0,
maxsp = 0, grace = 0, maxgrace = 0, exp = 0, food = 0, dam = 0,
luck = 0 '\000'}, spellitem = 0x0, expmul = 1}
(gdb) p op->type
$2 = 0 '\000'
(gdb) p *op->arch
$4 = {name = 0x81d19fa "blackmarble", next = 0x81d1a10, head = 0x0,
more = 0x0, clone = {contr = 0x0, next = 0x0, prev = 0x0, active_next = 0x0,
active_prev = 0x0, below = 0x0, above = 0x0, inv = 0x0, container = 0x0,
env = 0x0, more = 0x0, head = 0x0, map = 0x0, count = 0, refcount = 0,
sk_list = 0x0, name = 0x81d19fa "blackmarble", title = 0x0, race = 0x0,
slaying = 0x0, msg = 0x0, x = 0, y = 0, ox = 0, oy = 0, speed = 0,
speed_left = -0.100000001, nrof = 0, face = 0x818af64,
direction = 0 '\000', facing = 0 '\000', type = 0 '\000', immune = 0,
protected = 0, attacktype = 0, vulnerable = 0, path_attuned = 0,
path_repelled = 0, path_denied = 0, material = 0, magic = 0 '\000',
thrownthaco = 0 '\000', state = 0 '\000', value = 0, level = 0,
last_heal = 0, last_sp = 0, last_grace = 0, last_eat = 0, invisible = 0,
armour = 0 '\000', pick_up = 0 '\000', owner = 0x0, enemy = 0x0,
arch = 0x81d18a0, other_arch = 0x0, weight = 0, carrying = 0, flags = {
260, 2147483648, 0, 0}, ownercount = 0, randomitems = 0x0, run_away = 0,
chosen_skill = 0x0, exp_obj = 0x0, hide = 0, lights = 0x0,
glow_radius = 0, move_status = 0, move_type = 0, weight_limit = 0,
can_apply = 0 '\000', will_apply = 0 '\000', animation_id = 0,
anim_speed = 0 '\000', last_anim = 0 '\000', stats = {Str = 0 '\000',
Dex = 0 '\000', Con = 0 '\000', Wis = 0 '\000', Cha = 0 '\000',
Int = 0 '\000', Pow = 0 '\000', wc = 0 '\000', ac = 0 '\000', hp = 0,
maxhp = 0, sp = 0, maxsp = 0, grace = 0, maxgrace = 0, exp = 0,
food = 0, dam = 0, luck = 0 '\000'}, spellitem = 0x0, expmul = 1},
editable = 8}
(gdb)