| AbstractGameObject( @NotNull final R archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | protected |
| ALIGN | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| ALPHA | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| asGameObject() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| clone() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| DefaultIsoGameObject(@NotNull final R archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | protected |
| doubleFace | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| DRAW_DOUBLE | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| DRAW_DOUBLE_ALWAYS | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| faceObjectProviders | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| facesReloaded() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| getArchetype() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| getAttributeString( @NotNull final String attributeName, final boolean queryArchetype) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| getContainer() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| getContainerGameObject() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| getDoubleImage() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| getEffectiveFaceName( @NotNull final String faceName) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | protected |
| getMapSquare() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| getNext() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| getPrev() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| getStretchedImage(final long stretchFactor) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| getStretchFactor() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| getTopContainer() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| getTransparentDoubleImage() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| getTransparentImage() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| getYFloorOffset(final int dx, final int dy) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| getYOffset() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| GLOW_RADIUS | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| hasUndefinedArchetype() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| insertAfter( @NotNull final G node) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| insertBefore( @NotNull final G node) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| isBottom() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| isDrawDouble(boolean drawDoubleFaces) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| isEqual(@NotNull final BaseObject<?, ?, ?, ?> gameObject) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| isInContainer() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| isStretched(boolean tileStretching) | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| isTop() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| LAYER | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| markModified() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| MAX_STRETCH | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | privatestatic |
| MAX_STRETCH_DIAGONAL | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | privatestatic |
| MAX_SUB_LAYERS | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| moveBottom() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| moveDown() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| moveTop() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| moveUp() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| newInstance( @NotNull final GameObjectFactory< G, A, R > gameObjectFactory) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| notifyBeginChange() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| notifyEndChange() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| notifyTransientChange() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| point | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| refreshStretchFactor() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| remove() | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| ROTATE | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| serialVersionUID | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | privatestatic |
| setArchetype( @NotNull final R archetype) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| setContainer( @Nullable final GameObjectContainer< G, A, R > container, final int mapX, final int mapY) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| setObjectFace() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| stretchedFace | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| stretchFactor | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| stretchFactorIsValid | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| SUB_LAYER | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| SYS_OBJECT | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| transDoubleFace | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| transFace | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| usesDirection() | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| visit( @NotNull final BaseObjectVisitor< G, A, R > baseObjectVisitor) | net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R > | |
| Z | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |
| ZOOM | net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | static |