Gridarta Editor
net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Member List

This is the complete list of members for net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >, including all inherited members.

AbstractGameObject( @NotNull final R archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >protected
ALIGNnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
ALPHAnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
asGameObject()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
clone()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
DefaultIsoGameObject(@NotNull final R archetype, @NotNull final FaceObjectProviders faceObjectProviders, @NotNull final AnimationObjects animationObjects)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >protected
doubleFacenet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
DRAW_DOUBLEnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
DRAW_DOUBLE_ALWAYSnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
faceObjectProvidersnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
facesReloaded()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getArchetype()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
getAttributeString( @NotNull final String attributeName, final boolean queryArchetype)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
getContainer()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
getContainerGameObject()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
getDoubleImage()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getEffectiveFaceName( @NotNull final String faceName)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >protected
getMapSquare()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
getNext()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
getPrev()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
getStretchedImage(final long stretchFactor)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getStretchFactor()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getTopContainer()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
getTransparentDoubleImage()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getTransparentImage()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getYFloorOffset(final int dx, final int dy)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
getYOffset()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
GLOW_RADIUSnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
hasUndefinedArchetype()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
insertAfter( @NotNull final G node)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
insertBefore( @NotNull final G node)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
isBottom()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
isDrawDouble(boolean drawDoubleFaces)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isEqual(@NotNull final BaseObject<?, ?, ?, ?> gameObject)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isInContainer()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
isStretched(boolean tileStretching)net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isTop()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
LAYERnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
markModified()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
MAX_STRETCHnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >privatestatic
MAX_STRETCH_DIAGONALnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >privatestatic
MAX_SUB_LAYERSnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
moveBottom()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
moveDown()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
moveTop()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
moveUp()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
newInstance( @NotNull final GameObjectFactory< G, A, R > gameObjectFactory)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
notifyBeginChange()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
notifyEndChange()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
notifyTransientChange()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
pointnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
refreshStretchFactor()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
remove()net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
ROTATEnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
serialVersionUIDnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >privatestatic
setArchetype( @NotNull final R archetype)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
setContainer( @Nullable final GameObjectContainer< G, A, R > container, final int mapX, final int mapY)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
setObjectFace()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
stretchedFacenet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
stretchFactornet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
stretchFactorIsValidnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
SUB_LAYERnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
SYS_OBJECTnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
transDoubleFacenet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
transFacenet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
usesDirection()net.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
visit( @NotNull final BaseObjectVisitor< G, A, R > baseObjectVisitor)net.sf.gridarta.model.gameobject.AbstractGameObject< G, A, R >
Znet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static
ZOOMnet.sf.gridarta.model.gameobject.DefaultIsoGameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >static