Gridarta Editor
net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T > Member List

This is the complete list of members for net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >, including all inherited members.

addPart(@NotNull final T tail)net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getHead()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMaxX()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMaxY()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMinX()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMinY()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMultiRefCount()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMultiShapeID()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getNext(@NotNull final T ob)net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getSizeX()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getSizeY()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
iterator()net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
maxXnet.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >private
maxYnet.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >private
minXnet.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >private
minYnet.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >private
MultiArchData(@NotNull final T head, final int multiShapeID)net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
multiShapeIDnet.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >private
partsnet.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >private
serialVersionUIDnet.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >privatestatic
setMultiShapeID(final int multiShapeID)net.sf.gridarta.model.gameobject.MultiArchData< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >