Gridarta Editor
net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Member List

This is the complete list of members for net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >, including all inherited members.

addUndoState(@NotNull final UndoState< G, A, R > undoState)net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
canRedo()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
canUndo()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
discardAllRedo()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
discardRedo()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
discardUndo()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
finish(@NotNull final UndoState< G, A, R > undoState)net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
finish()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
gameObjectFactorynet.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
gameObjectMatchersnet.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
getMapTransactionListener()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
mapTransactionListenernet.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
redo()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
redoName()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
trimToSize(final int maxUndoStates)net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
typenet.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
undo()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
UndoModel(@NotNull final GameObjectFactory< G, A, R > gameObjectFactory, @NotNull final GameObjectMatchers gameObjectMatchers, @NotNull final MapTransactionListener< G, A, R > mapTransactionListener)net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
undoName()net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
undoStacknet.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private
undoStackIndexnet.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >private