| addUndoState(@NotNull final UndoState< G, A, R > undoState) | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| canRedo() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| canUndo() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| discardAllRedo() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| discardRedo() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| discardUndo() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| finish(@NotNull final UndoState< G, A, R > undoState) | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| finish() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| gameObjectFactory | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| gameObjectMatchers | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| getMapTransactionListener() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| mapTransactionListener | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| redo() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| redoName() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| trimToSize(final int maxUndoStates) | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| type | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| undo() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| UndoModel(@NotNull final GameObjectFactory< G, A, R > gameObjectFactory, @NotNull final GameObjectMatchers gameObjectMatchers, @NotNull final MapTransactionListener< G, A, R > mapTransactionListener) | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| undoName() | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | |
| undoStack | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |
| undoStackIndex | net.sf.gridarta.model.undo.UndoModel< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > | private |