Gridarta Editor
net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R > Member List

This is the complete list of members for net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >, including all inherited members.

addFirst(@NotNull G gameObject)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
addLast(@NotNull G gameObject)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
addMsgTextLine(@NotNull String text)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
addObjectText(@NotNull String line)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
addTailPart(@NotNull T tail)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
ANIM_SPEEDnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
ANIMATIONnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
applyMassChange(@NotNull Integer[] layers, @NotNull Integer[] subLayers, @NotNull String changes)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
BLOCKSVIEWnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
clone()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
countInvObjects()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
DIRECTIONnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
EDIT_TYPE_NONEnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
EDITOR_FOLDER_INTERNnet.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
FACEnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
facesReloaded()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAnimName()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getArchetype()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getAttributeDouble(@NotNull String attributeName, boolean queryArchetype)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
net::sf::gridarta::model::baseobject::Attributes.getAttributeDouble(@NotNull String attributeName)net.sf.gridarta.model.baseobject.Attributes
getAttributeInt(@NotNull String attributeName, boolean queryArchetype)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
net::sf::gridarta::model::baseobject::Attributes.getAttributeInt(@NotNull String attributeName)net.sf.gridarta.model.baseobject.Attributes
getAttributeLong(@NotNull String attributeName, boolean queryArchetype)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
net::sf::gridarta::model::baseobject::Attributes.getAttributeLong(@NotNull String attributeName)net.sf.gridarta.model.baseobject.Attributes
getAttributeString(@NotNull String attributeName, boolean queryArchetype)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
net::sf::gridarta::model::baseobject::Attributes.getAttributeString(@NotNull String attributeName)net.sf.gridarta.model.baseobject.Attributes
getBestName()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getContainer()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getContainerGameObject()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getDirection()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getEditType()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getFaceName()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getFaceObjName()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getFaceObjSource()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getFirst()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getHead()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getLast()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getLightRadius()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getLoreText()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMapLocation()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMapSquare()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getMapX()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMapY()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMaxX()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMaxY()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMinX()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMinY()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMsgText()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMultiNext()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getMultiRefCount()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getNext()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getNormalImage()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getObjectText()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getObjName()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getPrev()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getSizeX()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getSizeY()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
getTopContainer()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
getTypeNo()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
hasAttribute(@NotNull String attributeName, boolean queryArchetype)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
net::sf::gridarta::model::baseobject::Attributes.hasAttribute(@NotNull String attributeName)net.sf.gridarta.model.baseobject.Attributes
hasUndefinedArchetype()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
HPnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
insertAfter(@NotNull G node)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
insertBefore(@NotNull G node)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
IS_ANIMATEDnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
IS_TURNABLEnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isBottom()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isDefaultGameObject()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isEmpty()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isEqual(@NotNull BaseObject<?, ?, ?, ?> gameObject)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isHead()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isInContainer()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isMulti()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isScripted()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
isTail()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
isTop()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
iterator()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
LAST_HEALnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
LEVELnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
markModified()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
moveBottom()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
moveDown()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
moveTop()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
moveUp()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
NAMEnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
newInstance(@NotNull GameObjectFactory< G, A, R > gameObjectFactory)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
NO_PASSnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
NO_PICKnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
notifyBeginChange()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
notifyEndChange()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
notifyTransientChange()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
propagateElevation(@NotNull BaseObject<?, ?, ?, ?> gameObject)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
recursive()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
remove()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
removeAll()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
removeAttribute(@NotNull String attributeName)net.sf.gridarta.model.baseobject.Attributes
removeTailParts()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
reverse()net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
setArchetype(@NotNull R archetype)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
setAttributeInt(@NotNull String attributeName, int value)net.sf.gridarta.model.baseobject.Attributes
setAttributeString(@NotNull String attributeName, @NotNull String value)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setContainer(@Nullable GameObjectContainer< G, A, R > container, int mapX, int mapY)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
setEditType(int editType)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setLoreText(@NotNull CharSequence loreText)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setMapX(int mapX)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setMapY(int mapY)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setMsgText(@Nullable String msgText)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setMulti(@NotNull MultiArchData< G, A, R, T > multi)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setObjectFace()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
setObjectText(@NotNull String objectText)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
SLAYINGnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
SPnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
TITLEnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
toString(@NotNull String format)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
TYPEnet.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
updateTileStretch(int heightValue, boolean isAbsolute, @Nullable Integer[] subLayers)net.sf.gridarta.model.gameobject.GameObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R >
usesDirection()net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >
visit(@NotNull BaseObjectVisitor< G, A, R > baseObjectVisitor)net.sf.gridarta.model.baseobject.BaseObject< G extends GameObject< G, A, R, A extends MapArchObject< A, R extends Archetype< G, A, R, T extends BaseObject< G, A, R, T >