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Gridarta Editor
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Implements views of links between GameObjects or groups or. More...
Classes | |
| class | CellRenderer |
| A DefaultListCellRenderer for rendering Connection objects in a list. More... | |
| class | Connection |
| Stores GameObjects related to key values. More... | |
| class | ConnectionControl |
| The controller of the connection view control. More... | |
| class | ConnectionView |
| The view of the connection view control. More... | |
| class | Control |
| Abstract controller base class for map view controls. More... | |
| class | LockedItemsControl |
| The controller of the locked items view control. More... | |
| class | LockedItemsView |
| The view of the locked items view control. More... | |
| class | MonsterCellRenderer |
| A CellRenderer for the monster view. More... | |
| class | MonsterControl |
| The controller of the monster view control. More... | |
| class | MonsterView |
| The view of the connection view control. More... | |
| class | View |
| Abstract base class for a panel that holds information about connections of the selected key on the selected map. More... | |
Implements views of links between GameObjects or groups or.
s on a map. A Connection is a link between one or more
related to some key value. Examples for key values are connection values to activate teleporters or gates, or key code strings used by lockable keys and doors.