Crossfire JXClient, Trunk  R20561
com.realtime.crossfire.jxclient.sound.Sounds Enum Reference

Manages all sounds. More...

+ Collaboration diagram for com.realtime.crossfire.jxclient.sound.Sounds:

Static Public Attributes

static final String LEVEL_UP = "level_up"
 The sound to play when the character gains a new level. More...
 
static final String POISON_OFF = "poison_off"
 The sound to play when the character gets un-poisoned. More...
 
static final String POISON_ON = "poison_on"
 The sound to play when the character get poisoned. More...
 

Detailed Description

Manages all sounds.

Author
Andreas Kirschbaum

Definition at line 30 of file Sounds.java.

Member Data Documentation

◆ LEVEL_UP

static final String com.realtime.crossfire.jxclient.sound.Sounds.LEVEL_UP = "level_up"
static

The sound to play when the character gains a new level.

Definition at line 53 of file Sounds.java.

Referenced by com.realtime.crossfire.jxclient.sound.StatsWatcher.checkStats().

◆ POISON_OFF

static final String com.realtime.crossfire.jxclient.sound.Sounds.POISON_OFF = "poison_off"
static

The sound to play when the character gets un-poisoned.

Definition at line 47 of file Sounds.java.

Referenced by com.realtime.crossfire.jxclient.sound.StatsWatcher.checkStats().

◆ POISON_ON

static final String com.realtime.crossfire.jxclient.sound.Sounds.POISON_ON = "poison_on"
static

The sound to play when the character get poisoned.

Definition at line 41 of file Sounds.java.

Referenced by com.realtime.crossfire.jxclient.sound.StatsWatcher.checkStats().


The documentation for this enum was generated from the following file: