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Crossfire JXClient, Trunk
R20561
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Manages all sounds. More...
Collaboration diagram for com.realtime.crossfire.jxclient.sound.Sounds:Static Public Attributes | |
| static final String | LEVEL_UP = "level_up" |
| The sound to play when the character gains a new level. More... | |
| static final String | POISON_OFF = "poison_off" |
| The sound to play when the character gets un-poisoned. More... | |
| static final String | POISON_ON = "poison_on" |
| The sound to play when the character get poisoned. More... | |
Manages all sounds.
Definition at line 30 of file Sounds.java.
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The sound to play when the character gains a new level.
Definition at line 53 of file Sounds.java.
Referenced by com.realtime.crossfire.jxclient.sound.StatsWatcher.checkStats().
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static |
The sound to play when the character gets un-poisoned.
Definition at line 47 of file Sounds.java.
Referenced by com.realtime.crossfire.jxclient.sound.StatsWatcher.checkStats().
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The sound to play when the character get poisoned.
Definition at line 41 of file Sounds.java.
Referenced by com.realtime.crossfire.jxclient.sound.StatsWatcher.checkStats().